Hi there! I'm Sophie Galley (She/Her)
My Pokedex Entry
I'm a Scottish-born, California-raised game maker based in the San Francisco Bay Area. I create games that let the player escape their everyday, explore relationships with interesting characters, and practice kindness for themselves and others.
When the sun sets, I transform (✨sparkles and all✨) into a game dev with many hats (producer, writer, designer, playtest coordinator) who crafts engaging, fun narratives for players to get immersed in.
I'm open for work opportunities in production! Contact me here.
Some of My Favorite Games




My Highlights
With my experience, I specialize in game and video related work, where I organize and track information so that everyone is on the same page and motivate my team to success. My knowledge of game design and narrative assist me in creating effective production processes for my teams.
Look at the Past to Dream of the Future

March 2025
Speaker at GDC 2025
I was so fortunate to be invited by Ashley Phipps to co-lead IGDA's Optimizing Production for Remote Teams Roundtable this year. For this Roundtable, we are moderators for game devs of all skills levels to discuss best practices and strategies to make the most of remote production.

May 2024
Submission to Rookies Competition
With some of the Distance Over Time Studio (DOTS) team, we patched up our blind-accessible spooky exploration game Guiding Light to submit to The Rookies competition. I was the only producer on the development on the patch and got the team to update the game to full features on time to submit.

Graduated October 2022
Code Coven's Introduction to Game Making With Unity
Beginning in late August, Code Coven's Introduction to Game Making with Unity bootcamp gave me the opportunity to take my first big steps in game making by teaching me how to code (C#), how to use Unity, and how to navigate the video game industry.

2023
My Production Philosophy
Using what I have learned from hands-on experience and other producers in the industry, I have created my own production philosophy that I follow with all my production work. Overall, I strive to effectively support teams with three foundational pillars to keep people motivated, informed, and prepared.

2023
My Game Development Portfolio
With all of my games I hope to create experiences that players can get lost in, learn from, and replay again and again. So far, I have been a producer for all of my game development work. I hope to continue supporting talented game developers so their projects can reach their full potential!
My Journey So Far...
Education
BA in English (Single Subject Credential Preparation) and Minor in Theatre (Dec 2020)
Sonoma State University
Summa Cum Laude, Departmental Distinction
Introduction to Game Making with Unity (Oct 2022)
Code Coven
Virtual Exchange Velocity Grantee (Sept 2023)
IGDA Foundation
GDC Speaker: Optimizing Production for Remote Teams (2025)
IGDA
Game Development Work
Themed Horror Game Jam and The Rookies Competition with DOTS
Bit-Byte 4: Haunted Game Jam with Lou Freire (@_dozabie) and Chris Biagini (@honestjuicebox)
My First Game Jam: Summer with Anto Colon Marty
Tools & Interests
Tools
Learning
Notion
Beginner
Unity 2D/3D︱Visual Studio (C#)
Twine︱Ink
Github︱Fork
Advanced Beginner
Adobe Premiere and After Effects ︱OBS Studio
Trello | Jira
Intermediate
G Suite︱Microsoft Office
Canva
Interests
Narrative︱Production︱QA︱Game/Level Design
Literary Analysis︱Writing︱Education and Media︱
