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Hi there! I'm Sophie Galley (She/Her)

My Pokedex Entry

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I'm a Scottish-born, California-raised game maker based in the San Francisco Bay Area. I create games that let the player escape their everyday, explore relationships with interesting characters, and practice kindness for themselves and others.

 

When the sun sets, I transform (✨sparkles and all✨) into a game dev with many hats (producer, writer, designer, playtest coordinator) who crafts engaging, fun narratives for players to get immersed in. 

I'm open for work opportunities in production! Contact me here.

Some of My Favorite Games

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My Highlights

With my experience, I specialize in game and video related work, where I organize and track information so that everyone is on the same page and motivate my team to success. My knowledge of game design and narrative assist me in creating effective production processes for my teams.

Look at the Past to Dream of the Future

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March 2025

Speaker at GDC 2025

I was so fortunate to be invited by Ashley Phipps to co-lead IGDA's Optimizing Production for Remote Teams Roundtable this year. For this Roundtable, we are moderators for game devs of all skills levels to discuss best practices and strategies to make the most of remote production.

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May 2024

Submission to Rookies Competition

With some of the Distance Over Time Studio (DOTS) team, we patched up our blind-accessible spooky exploration game Guiding Light to submit to The Rookies competition.  I was the only producer on the development on the patch and got the team to update the game to full features on time to submit.

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September 2023-November 2023

IGDA Foundation's Virtual Exchange Program

Within this program, I was given the opportunity to network and connect with talented game developers, grow my knowledge through guest speaker lectures, and be mentored by a game developer in the industry!

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Graduated October 2022

Code Coven's Introduction to Game Making With Unity

Beginning in late August, Code Coven's Introduction to Game Making with Unity bootcamp gave me the opportunity to take my first big steps in game making by teaching me how to code (C#), how to use Unity, and how to navigate the video game industry.

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2023

My Production Philosophy

Using what I have learned from hands-on experience and other producers in the industry, I have created my own production philosophy that I follow with all my production work. Overall, I strive to effectively support teams with three foundational pillars to keep people motivated, informed, and prepared.

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2023

My Game Development Portfolio

With all of my games I hope to create experiences that players can get lost in, learn from, and replay again and again. So far, I have been a producer for all of my game development work. I hope to continue supporting talented game developers so their projects can reach their full potential!

My Journey So Far...

Education

BA in English (Single Subject Credential Preparation) and Minor in Theatre (Dec 2020)

Sonoma State University

Summa Cum Laude, Departmental Distinction

Introduction to Game Making with Unity (Oct 2022)

Code Coven

Virtual Exchange Velocity Grantee (Sept 2023)

IGDA Foundation

GDC Speaker: Optimizing Production for Remote Teams (2025)

IGDA

Game Development Work

Themed Horror Game Jam and The Rookies Competition with DOTS

Bit-Byte 4: Haunted Game Jam with Lou Freire (@_dozabie) and Chris Biagini (@honestjuicebox)

My First Game Jam: Summer with Anto Colon Marty

Tools & Interests

Tools

Learning

Notion

Beginner

Unity 2D/3D︱Visual Studio (C#)

Twine︱Ink

Github︱Fork 

Advanced Beginner

Adobe Premiere and After Effects ︱OBS Studio

Trello | Jira

Intermediate

G Suite︱Microsoft Office

Canva

Interests

Narrative︱Production︱QA︱Game/Level Design

Literary Analysis︱Writing︱Education and Media︱

Sophie Galley

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© 2023 by Sophie Galley. Powered and secured by Wix

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