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Recharge

Created with Antonella Colon Marty for My First Game Jam: Summer 2022

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About Recharge

Recharge is an interactive text choice slice-of-life game in Twine following a nurse named Phoebe (She/They) who comes across an abandoned phone while heading home from work. As she receives and replies to messages with advice, they realize that there may be more than meets the eye with who they are talking to...

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Created for My First Game Jam: Summer 2022 with the theme "Heal," Recharge demonstrates self-healing techniques through dialogue and text choice options. The player will decide whether or not Phoebe engages in these techniques which will lead them to one of two endings. 

What I Did on this Project

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  • Designed comprehensive, real-time checklist in Google Docs to track progress of tasks as we reached each milestone
  • Communicated through Slack on state of project and simulate source control for code on a sequential basis
  • Researched and collating audio files for game's background music
  • Crafted first draft of dialogue and text and collaborated with editing to final draft of story (14 pages total; Writing Excerpts Here)

  • Designed  branching paths using Lucidchart and collaborated with programming in Twine

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What Makes Recharge Unique

As the name of the jam very much implies, Recharge was the very first game I ever made for a game jam and even in a team. There were new restrictions that I never had before with my first game TimberLimbo: a theme to follow, a deadline, and a teammate whose schedule I had to align with so we could get things done on time. I wanted to make this Twine game even better than my last one so I had more of a focus on visuals and audio this time. With these added elements, I hoped players could be more immersed and feel more like they are a part of the story. Because of this, I had to learn a lot more about Twine and be introduced to new software like Lucidchart. 

Learning and Growing

Through this experience, I was able to really get a better sense of what it is like to run on a more structured schedule and how to work with someone else on a video game project. At the time, I had only created one game using Twine before by myself for the heck of it, so Recharge really put into perspective the kind of work game developers in studios do to get a game out there (albeit on a way smaller scale).   

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